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i-Mentor

Project:

Role:

Tools: 

Time:

Individual Project
User Research, Visual Design, UI / UX, Human-Centered Design
Figma, Illustrator, XD, Photoshop, After Effects
Two weeks (2020)

Chanllenge

The goal of this project is to design a system that allows mentors and mentees to learn about each other on campus. We will begin by considering the needs of both mentors and mentees, including how to connect mentors to mentees, how to help mentees make friends, and how someone may become a mentor in the future.

Everything we do from... 

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Why

What

How

THIS IS WHY

Imagine you are a freshman, 

confused about many things, and urgently need an
experienced
mentor to help you
adjust to campus life. 

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WHAT IS i-Mentor 

i-Mentor is is a mobile app with social, privacy, and efficiency features that allow mentees and mentors to learn about each other more efficiently.

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THIS IS THE HOW...

How our design can bring the feeling of social, privacy, efficiency to student life.

Efficiency

01

Question near you to help the experienced students find who need help urgently

The system helps users filter priority requirements by GPS and user preferences, and notifies experienced users.

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Efficiency

02

Available mentors to help mentee know who is available now

Category users needs into three themes: life, study and career based on the campus scenario. Allow user use filter to customized needs.

Social

03

Users have to answer a personality survey before sending a friend request

Allows users to browse other people's profiles, and if a user is interested in someone and wants to send a friend request, the user must answer a personality survey before sending a friend request.

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04

Privacy

Protect student privacy, by allowing students to anonymously post and answer questions.

Find interested on-campus topics and leave your comment, allow user to anonymously post and answer questions and set the privacy.

UNDERSTANDING

Design Process

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Understand

  • Online research
  • User interview
  • Competitor analysis
  • Journey map
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Define

  • Product definition
  • Persona
  • Design tenets
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Explore

  • Ideation
  • Sketching
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Prototype

  • Clarifying user flow 

  • conducting wire frame

  • simple sketch prototype 

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Iterations 

  • Usability testing
  • Re-design
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Design 

  • High-fi mocks
  • Accessibility
  • Reflection
  • Next step
Understand

RESEARCH & UNDERSTAND

Research Goals

  • Define scope.

  • Understand current solutions and personas.

  • Map users' pain points.

  • Illustration design opportunity.

Online Research

Two types of mentor system:
Mentorship system
Question & answer system


Findings:
For mentee and mentor, they may either need to discover each other.

Target system:
Integrate two types of systems to help mentor and mentee discover each other.

 

User Interview

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Sam

Echo

senior student
writing mentor

Lisa

senior student
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Troy 

new student

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Rio

new student

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Qianshi

new student

Since I decided to go with mentor system which allows mentee and mentor explore each other, I conducted six interviews, half of them are mentee ( new students) others are a mentor. During this interview, I try to understand the current process, how mentee finds the mentor on campus, and how the mentor finds the mentee. Below are some findings.

User Journey Map 

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Competitors Analysis

I curious about what happens in this market? Is there have a similar product?

Current communication channels:
newsroom, email, phone call, group chat, web/mobile portal or in-person

Take Away
How to enhance both needs to help mentee and mentor discovery each other becomes a big challenge

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Findings

Mentor
Experienced Students

Existing Web Portal With Limited Use
a web portal for mentee to find a mentor and make an appointment. But mentor can not actively looking for a way to connect with the mentee 
                                                                                                    
Social Network
experienced student hope to grow personal network and increase potential opportunities for dating.  
                                                                                           
Get To Know Each Other 
when i get the requested from portal, i totally don't know more detail about mentee.

Mentee
New Students

Unfrequent Communication
when I need help, I'd like to know which mentor is available and using an efficient way to give me help. 
             
                                                                                                 

Low Trust On The Existing Portal
not allow users to anonymously inquire some question.   
                                          
Not Match With Their Expectations
it is so hard to break the ice and find a mentor to match their expectations.

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DEFINE

Production Define

This system has three users: mentee, mentor, and portal manager. I wish the new product I am designing benefits all of them.

Mentee:
Timely find mentor to get help, anonymously post a question, get to know each other, and grow up.

Mentor:
Efficient way to help mentee, actively connect with mentee and help them, grow the personal network.

Portal Manager:
Easy to maintain system healthy,  assign a task to some mentor who working on campus and perform KPI with the contractor.






Due to time constraint, my primary focus for this design challenge is mentee's and mentor's experience design.

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Persona

Mentor and mentee

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Design Tenets

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Efficient

Build a product that improves process efficiency.

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Trust

Build a reliable product to improve user's connection, and help them grow personal network.

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Inclusive

Build a product that satisfied with needs of users with diverse background.

EXPLORE

Directions

Starting ideation the solutions. a lot of options come into my mind and I choose the final 3 options for further consideration.

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Sketches - Discover and explore each other

I started to sketch some idea to create a new flow of discovery and explore each other for user

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Winning Directions - Option 03 

After listing the pros and cons, the option 03 more benefits to our user with low cost

Define
Explore
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PROTOTYPE

Key User Flow

The app will cover mentee discover the mentor, mentor activity answer mentee's question, mentee become a mentor in the future and other features. For this exercise, I currently focus on the mentee and mentor explore each other and mentee may become a mentor in the future.

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Wireframes

After doing some hand sketches and decided which direction going to move forwards. I then start to do Lo-fi wireframes

Customized users needs

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Mentor discovery mentee and answer questions

Tracking grow up

Submit a new request to add friends

Mentee discovery mentor and send message

Add a question and setting privacy

ITERATIONS

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Usability Testing

in order to support the user fleet find mentee and mentor on this app, I did a usability testing with 6 users with the first versions prototype. We have had those testers play different roles to go through the work end to end.

Goal

The user easy to complete the assigned tasks.

The user clear to know each page of features and guide user into next step.

Task

Task 01:   Mentor discovers mentee and answers mentee’s questions.

Task 02:   Mentee discovers mentor and sends a friend request to the mentee.

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Issues found

We have identified 5 issues which required immediate solution.

2 issues that need features improvement

Redesign some key pages

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User easy to distraction.
The function is not clear
Make purpose much more clear for user
Make home page more diversity
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User easily ignore the section of question.

User don't know the meaning of others.

Highlight the add question section.

Make instruction more clear.

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User don't know the current level.

Highlight the current level for the user.

Visualization process of growth.

Iterations

​Our Brand

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Visual Inspiration

Base on the target user I try to create the mood-board, refine theme color, and do some color experiments with the font.


Clear visual indication to earn user's trust
Clean and simple to improve efficiency
Universal color palette to be inclusive
inspirations: Tinder Airbnb and Quora

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i-Mentor Brand

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Accessibility

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I paid particular attention to accessibility. Including accessible color, high color contrast, large font size, clear visual, big touch area.

Future implementation factors. Voice over, motion, alternative text.

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Design

Color  

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DESIGN

Scenario 01

Troy ask question and find a writing coach

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Troy register with college email and get customized recommendations

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Troy discovers an available writing coach and send a message

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Troy ask the question and setup sharing options

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Scenario 02

Keta explore the mentee and make friends 

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Kate explore mentee and answer mentee's question

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Kate send a friend request

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Kate get notifications regarding she’s points update. 

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Reflection

This was an interesting challenging design exercise. I was able to gain the insights from primary research and secondary research, blend insight into my design at limited time. It provided me the right chance to learn and practice what I learned.   

                                                                                                                                                                                 

The things I learned from this project: How we trade off the design decision and make the making the choices easier for users; Prioritizing process becomes more user friendly.

Next steps

Prototype and user testing, validate the concept and gather target user feedback for further iterations.         

                                       

Complete full eco-system, design for portal manager, which platforms help portal manager easily manage this system. 

                                                                                                                                                                          

Network effects, build the Connection link all the student.

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